BeatHell
BeatHell
Rhythmic Bullet Hell Prototype | Game Jam Project
BeatHell is a fast-paced bullet hell prototype developed in 10 days for Bullet Hell Jam 2023, responding to the theme “Limited.” The project explores constraint-driven design by turning traditional bullet hell mechanics into a resource-management challenge.
Rather than simply dodging incoming fire, players must actively engage with enemy projectiles to survive and attack, creating a constant tension between risk and reward.
Core Design Concepts
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Limited ammunition as a core mechanic
Players do not generate ammo passively; it must be collected from incoming enemy fire. -
Absorption-based resource loop
Projectiles can be absorbed to replenish ammo, encouraging aggressive positioning rather than pure avoidance. -
Capacity constraints
Ammunition storage is intentionally capped, forcing players to make moment-to-moment decisions about when to attack or absorb. -
Limit Break system
Overfilling the ammo meter triggers an automatic, screen-clearing radial attack, rewarding controlled risk-taking. Screen constraints
The game is constrained to only the bounds of a single screen.
Development Context
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Developed in Unity (C#)
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Created solo within a 10-day game jam
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Designed as a focused mechanical experiment rather than a content-heavy game
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Playable in browser and via download
Accessibility
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Optional reduced flashing effects mode for photosensitivity
Design and programming/Music/Art - Joseph (CoSeph Games)
Some additional icons:
| Updated | 15 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | CoSeph |
| Genre | Shooter, Rhythm |
| Made with | Unity |
| Tags | Bullet Hell, Difficult, Minimalist, Music, Simple |
Development log
- BeatHell v0.7255 days ago



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