CASE

2D Bullet Hell / Close Air Support Systems Prototype

CASE is a 2D bullet hell shoot-’em-up centered on loadout-driven combat, modular content, and scalable mission systems, inspired by close air support scenarios and modern military hardware.

The project focuses on systemic depth rather than spectacle, allowing players to configure aircraft, weapons, and equipment to meet varying mission constraints.

Project Scope & Design Focus

  • Player-driven loadout system combining airframes, weapon hardpoints, and special equipment

  • Mission-based structure with both hand-balanced campaign levels and a procedural skirmish generator

  • Emphasis on pre-mission decision making, weapon effectiveness, and tactical trade-offs

  • Bullet-hell combat balanced around positioning, evasion timing, and threat prioritisation

Development Notes

  • Solo project developed in Unity (C#)

  • Iterated across multiple major versions, including a full code and UI overhaul

  • Designed for modularity, readability, and long-term extensibility

  • Playable in browser (WebGL) and desktop builds

Credits

Design

Joseph Norris

Artwork

Sound

Fonts

Music

Scripts

Updated 1 day ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(4 total ratings)
AuthorCoSeph
GenreShooter
Made withUnity
Tags2D, Bullet Hell, Flight, Flying, Shoot 'Em Up, Singleplayer, Sprites, Weapons
Average sessionA few minutes
InputsKeyboard

Development log

Comments

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(+1)

This game is pretty fun! But - please oh please at least give us the option to turn off the screenshake ("screen knock")! It's really hard to focus on the game when the screen is shaking that much.

I've now turned off the screen shake for firing guns - hopefully that's the annoying part.

You'll still get a bit of knock when you take hits, but hopefully that's a useful warning rather than annoying.

Deleted 1 year ago

Lol I wasn't really going for comedy but I'm glad you like it :)


What did you find funny about it?

Deleted 1 year ago

Oh I see! No worries English is weird sometimes. Funny = humorous. Fun = enjoyable. ¯\_(ツ)_/¯

(1 edit) (+1)

Just making sure, but there is only 1 equipment slot right?

Great game btw, but I would suggest changing the keybind for hardpoint switching since I've closed the tab by accident by hitting ctrl and w, or it pauses me trying to make a new bookmark with ctrl and d

Yes there is one equipment slot. The other (unused) slot you can see in the armorer view is going to be for the special weapon in a later version where you'll be able to get one-shot "super weapons" e.g. a wingman, artillery strike, tacnuke, that sort of thing.


Thanks for the feedback, I'm glad you enjoyed it! Good point on the control mapping, I originally built it for PC build so didn't think about shortcut issues at first but now it's on WebGL I definitely need to remap some keys. I expect I'll switch to z, x, c (for: shoot, switch hardpoint, and a new control for using the superweapon).

(1 edit)

Great vertical shooter, I liked it very much. I see that you have put a lot of effort on weapon mechanics, fx and small details, nice!  It reminded me the game called Raptor. 

Thanks! Do you mean Raptor: Call of the Shadows? There is some inspiration from that in CASE, and Raptor is the first shoot-em-up I played.

(1 edit)

yes Raptor: Call of the Shadows. I also liked Raiden a lot https://en.wikipedia.org/wiki/Raiden_(video_game)