I always appreciate seeing how people use the random assets i made, but I actually had a lot of fun playing this. Good work. I'd non-combat movement to be a bit faster though (or maybe that'd make it feel less horror, maybe leave it as is)
There's definitely more game planned - more enemy types, more strategies and tools (like scanners, grenades, mines), extra arms for carrying more weapons, a narrative and end goal, and extra small objectives to pursue and civilians to rescue (or ignore.)
fyi with the latest update I have done some work on the difficulty balance, hopefully it should be less brutal to start off (but it will still be later on ;) )
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I always appreciate seeing how people use the random assets i made, but I actually had a lot of fun playing this. Good work. I'd non-combat movement to be a bit faster though (or maybe that'd make it feel less horror, maybe leave it as is)
I'm glad you like it :)
I guess you haven't had a chance to hear your sfx in situ yet, as it's a late game super-weapon (the nuclear cannon or "nuke").
It might sometimes show up in the Nexus Chaos mission.
Actually I had the game sounds off, as I've been having eardrum issues lately. I haven't gotten to any nuclear cannons yet though.
wow awesome, the project came out very atmospheric, reminded me of alien shooter, hope for further development of the game! thanks for the mention!
Glad you enjoyed it! I'm planning to publish Void Scout this year so stay tuned for updates.
Pretty damn good, no real notes other than the basic "Polish, variety, and more game" points.
5/5, spotless and a high recommendation, excited for the full release.
The only pointers I can give is that the game is a wittle hawd for baby boy here, but that's more so personality than anything else.
Best of luck, cheers!
Thanks for the feedback!
There's definitely more game planned - more enemy types, more strategies and tools (like scanners, grenades, mines), extra arms for carrying more weapons, a narrative and end goal, and extra small objectives to pursue and civilians to rescue (or ignore.)
fyi with the latest update I have done some work on the difficulty balance, hopefully it should be less brutal to start off (but it will still be later on ;) )
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